It's obvious that games can make a player feel a wide range of emotions ranging from sadness, happiness, excitement, anger (< LeagueofLegendsLeagueofLegendsLeagueofLegends), love (Dwarf Fortress, sweet Jesus), and everything in between. But these feelings come natural. There are some feelings that just leave your entire being to sink into itself, and this list contains reasons for some of those feelings that should not belong in games.
#10 Not Saving
You've only got yourself to blame with this one, but that doesn't take away the devastating feeling that rushes through your heart when you turn off a game before checking if you've saved. We've all done it before, those Pokemon you caught, that checkpoint you made. Poof. It's gone.
And in the very worst case, you've got a date with a stalker mole that talks your ear off and doesn't want to leave because he has no friends.
9# Freezing or unexpected shutdown
Granted, this is almost the same feeling as not saving, as you're met with an almost identical problem, but it takes away the human error which makes it all the more cataclysmic. Some games have been known to erase themselves with unexpected shutdown, and what if it shuts down WHILE it's saving. They always tell you not to turn it off whilst saving. Let's hope we never find out, else my heart is probably going to shift south about 10 inches.
#8 Getting your stats wrong
This is one of the main offences for RPGs, typically for the old fashioned ones (I'd like to see you try and get your stats wrong on Skyrim or Diablo III though. Lolwhatstats) and usually ended up in you failing horrifically, especially if you were new to RPGs. Back in the day, every character class or play style pretty much only had one correct build, and any other would see you sporting around a very mediocre character with little damage output or survivability. And when you figure that out, well... it kinda makes you wonder where you are in your life, doesn't it?
#7 Boredom
The things in this list are feelings that personally stop me from finishing games, and this is right up there. I'm going to use an example of one of the types of boredom that I suffer from frequently. Typically, my play style revolves around needing challenge to keep me going, but oddly enough, I grind and seek out legitimate ways to get a huge advantage, that I probably shouldn't be getting at that point and such makes the game become remarkably easy.
Skyrim comes to mind. It sits in my pile of shame, because I journeyed around the map doing nothing and grinding skills instead of doing quests until I was ridiculously powerful. This type of boredom is typically an offence of the RPG's, and it's the most common boredom that occurs in a good or great game, but generally because I'm playing it wrong.
But boredom can strike in any genre. Is what I'm trying to say. But no game's boring on purpose. Except maybe Metal Gear. That awesome crap does some crazy shit on purpose.
I'd give my life. Not for honour, BUT FORRRRRR YOUUUUUUU~
#6 Buyer's remorse
"Oh hey, all of the reviews said this was a fantastic game, better go out, pay $80 dollars, come home and play the crap out of this bad boy!"
6 hours later. It's done. Good or not, you'll never play it again. Welcome to my life. Next.
#5 Missing out on something
For me, not necessarily for everyone else, this is the biggest offender, because I always feel like I must collect everything in order to justify playing the game. When something minor goes away, yeah, alright, I mean, I'm a little upset, but it's not the end of the world. But when you stuff something up like only happens once in a play through and you miss it, and you find out about it afterwards, that just makes me want to start the whole thing again.
#4 That one little thing
So many great games have this. You know when you're playing a game, and you get the feeling that you could play it forever? But then you play it for a few more hours and there's just something that ruins the whole experience.
A big one for me is the Harvest Moon series. It's got hundreds upon hundreds of hours of gameplay in it. It's charming, it's addictive, and it's a challenging little piece. But it's just so repetitive and slow. The Gamecube title "Harvest Moon: Magical Melody" comes to mind, and it's actually a very good game, but every little animation takes AGES to occur. I would probably be playing it right now if your character didn't take out the watering can, scratch his ass and drooling for a second, stand completely still and grab the can with both hands, then tip over, make a sound that is reminiscent of a pregnant cow in pain and then suddenly spray some water out of his dickcan. This is a huge gripe for me considering the game actually runs on an in game day system, where one day is about 5 minutes if you just stand there. It leaves hardly any time to do anything. Maybe it's a design feature, to make it feel like your work is taking a long time like a real farmer would, but it just feels out of place for me.
Guess what, I dun wanna be a real farmer, I wanna be plantin' sum fuckin' turnips'n havin' the time of my lyf, yo.
#3 W-what.... it's over?
What do you MEAN it's over. This is a different feeling to my reasoning for buyer's remorse; this is an unexpected end to a game you were just getting into. Something where, I dunno, they just reveal a major story plot point then you fight a boss and the credits just roll. Or, a game that doesn't have a REAL structure like the Katamari series or Warioware where you just unlock levels from completing levels. BUT THERE'S ONLY A LIMITED AMOUNT. IT DOESN'T GO FOREVER! NOOOOO!
Here is a picture of Katamari. Because games. |
Remember that game that was coming out, and you got so totally excited for it? And then it came out it just wasn't what you expected. Sometimes it wasn't how it was described or promised at all (MOLYNEUUUUUUUUUUUUUUUUUUUUUUUUX!) We're all guilty of this at least once, but it's unfair to just say "Don't get excited! About anything!". Some things just sound so much better on paper or in your head. When you finally get your hands on that game you thought was going to be the absolute Bee's Knees of the entire gaming world, it just crashes and burns compared to what you thought it would be. Or maybe we should just start a campaign to get Peter Molyneux to shut his fat mouth, with petitions and everything.
You can see it in his cold, dead eyes (I'm really good at paint) |
It's an obvious one but it's a good one. Spoilers can ruin an entire experience.I've known someone whose friend told the major twist of a move, then we saw played it. I thought that major plot twist was amazing, and a rather nice touch, while the other person in question didn't think it was that good because he knew it was coming, vastly altering our opinions of the movie. The same goes for games, considering they're vastly longer than movies, and if you know the plot twist leading up to it, you're not going to want to play it all the way, let alone just up to that bit. Too many a time I've been browsing the Internet for a game I was playing, and the first thing I see is MASSIVE SPOILERS. That ain't cool, and it ain't nice.
Well that's my list of Top 10 Worst Feelings in games. Top ten lists are rather fun to write, so I might write a few more in between gushing about things I really enjoy.
Please forgive the Dwarf Fortress review.
It's just really, really good.
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